Landscape-Similarity-Guided Optimization in Divide-and-Conquer QAOA
quant-ph
Submitted: 2026-02-25
Updated: 2026-09-16
License: http://creativecommons.org/licenses/by/4.0/
The gist: Divide-and-conquer strategies mitigate hardware constraints for the Quantum Approximate Optimization Algorithm (QAOA) on Noisy Intermediate-Scale Quantum (NISQ) devices by partitioning large
Terminology
Abstract
Divide-and-conquer strategies mitigate hardware constraints for the Quantum Approximate Optimization Algorithm (QAOA) on Noisy Intermediate-Scale Quantum (NISQ) devices by partitioning large interaction graphs into smaller, hardware-compatible sub-problems. However, this approach introduces a severe classical training bottleneck: a decomposition across m boundary nodes generates 2 m distinct sub-problems that typically require independent optimization. In this work, we demonstrate that across diverse synthetic and real-world interaction graphs, the variational landscapes of these reduced QAOA instances actually exhibit a robust universality. Adapting the replica-overlap framework of spin-glass physics, we define a landscape-overlap order parameter q to quantify geometric correlations between energy landscapes, revealing a sharp landscape-similarity transition as graph connectivity is tuned. Exploiting this, we introduce Doubly Optimized QAOA (DO-QAOA), an adaptive pipeline that collapses the sub-problems from 2 m distinct sub-problems into K= O(1) effective landscape classes. By performing optimization on a single representative sub-problem and dynamically transferring parameters to remaining sub-problems, DO-QAOA lowers runtime and quantum measurement overhead by orders of magnitude while maintaining a competitive Approximation Ratio Gap (ARG).
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- A Quantum Approximate Optimization Algorithm
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- The Quantum Approximate Optimization Algorithm Needs to See the Whole Graph: A Typical Case
- Design and architecture of the IBM Quantum Engine Compiler
- Qiskit Backend Specifications for OpenQASM and OpenPulse Experiments
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