Reframing Object-Centric Reinforcement Learning: From Absolute to Relative Representations

arXiv:2610.28197 · cs.LG, cs.AI · Submitted 2026-10-20 · Read on arXiv

cs.LG, cs.AI

Submitted: 2026-10-20

Updated: 2026-10-20

Comments: 13 pages, 7 figures, 10 pages Appendix, First two authors contributed equally

License: http://creativecommons.org/licenses/by-sa/4.0/

The gist: Object-centric reinforcement learning agents typically receive each object's position in a fixed global frame, even though their decisions usually depend on where objects are relative to one another.

Terminology

Abstract

Object-centric reinforcement learning agents typically receive each object's position in a fixed global frame, even though their decisions usually depend on where objects are relative to one another. These absolute views often fail to capture the local context that is most relevant to the agent's behavior. As a result, an agent must relearn the same response at every location where a configuration can occur, and its performance collapses when the scene is merely shifted. In this work, we propose a shift toward Object-Relative Coordinates fixed to Anchor (ORCA), where entities are described in a relative frame of reference. To operationalize this idea, we introduce Object-Relative inductive-Bias Transformers (ORBiT), a transformer-based architecture for processing anchor-relative inputs in reinforcement learning. Our results suggest these relative representations improve performance for both MLP and transformer agents. Furthermore, we demonstrate that ORBiT outperforms the pixel-based PPO baseline, achieving an aggregate HNS IQM greater than 1.0 over 13 Atari games. ORBiT learns the game of Foosball from scratch, dominating all baselines. In our controlled Tag environment, we further show that ORCA extends to rotations, that ORBiT generalizes to unseen numbers of distractors, and that these gains require a decision-relevant anchor.

Related papers