RoMo-GS: Efficient Online 3D Gaussian Splatting for Robot Mapping via Exposure-Integrated Motion Blur

arXiv:2610.24605 · cs.RO · Submitted 2026-10-17 · Read on arXiv

cs.RO

Submitted: 2026-10-17

Updated: 2026-10-17

License: http://creativecommons.org/licenses/by/4.0/

The gist: Online 3D Gaussian Splatting (3DGS) is emerging as a practical way to build a representation for robotics applications.

Terminology

Abstract

Online 3D Gaussian Splatting (3DGS) is emerging as a practical way to build a representation for robotics applications. However, deploying it on real-world platforms exposes multiple challenges. Rapid maneuvers of a robot induce motion-blurred images, which corrupt the reconstructed geometry and cause camera pose drift. Furthermore, the number of Gaussians grows without bound during continuous online mapping. In this study, we present RoMo-GS, an online 3DGS system designed to address these challenges. Instead of averaging N discrete sub-frames as in prior motion blur-aware 3DGS, we analytically integrate each projected Gaussian over the exposure interval, yielding an O(1) complexity per Gaussian. Building on this, we bound the Gaussians' growth with a Hessian-based pruning score, while jointly refining pose, velocity, and Gaussians with Adam and an online LM step over the Gaussians. On multiple public datasets and a self-collected dataset, RoMo-GS matches or exceeds offline deblurring 3DGS methods in rendering quality while running 15--150x faster, and operates online at competitive quality with about 20% fewer Gaussians than the online 3DGS baseline.

Related papers