Seeing Both the Forest and the Trees: Reusing Holistic 3D Priors for Part-Decomposed Generation

arXiv:2610.21850 · cs.CV, cs.GR · Submitted 2026-10-15 · Read on arXiv

cs.CV, cs.GR

Submitted: 2026-10-15

Updated: 2026-10-15

Comments: NeurIPS 2026, project page: https://zhao-yiqun.github.io/structparts/

License: http://creativecommons.org/licenses/by/4.0/

The gist: Generating 3D assets with explicit parts requires two properties at once: geometric detail inside each part and structural coherence across the whole object.

Terminology

Abstract

Generating 3D assets with explicit parts requires two properties at once: geometric detail inside each part and structural coherence across the whole object. Recent image-conditioned 3D generation models adopt a structured 3D representation that anchors tokens to explicit spatial positions, capturing both properties, but their output remains a single fused mesh. We ask how a part-decomposed generation model can inherit both properties of these holistic priors, and answer with STRUCTPARTS, a framework whose core technical contribution is a dual-frame coordinate interleaving mechanism: each shape latent is interpreted under both a part-local and an object-global reference frame, and processed through a global-local inter-leaved transformer that simultaneously reuses the prior's geometric detail at the part scale and its structural coherence at the whole-object scale. As its structural input, STRUCTPARTS uses a segmented mesh scaffold, a coarse mesh paired with a face-level segmentation mask kept entirely within the prior's native 3D representation. With only lightweight finetuning, both intra-part detail and inter-part coherence emerge from the same pretrained weights. On PartObjaverse-Tiny, STRUCTPARTS matches or surpasses prior part-decomposed models at a fraction of their training cost, while naturally supporting part-mesh refinement and part-level editing.

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