Long-horizon Video Generation with Slot Memory Addressed By Region Tokens

arXiv:2610.19257 · cs.CV · Submitted 2026-10-13 · Read on arXiv

cs.CV

Submitted: 2026-10-13

Updated: 2026-10-13

Comments: 23 pages, 13 figures, 6 tables. Project page: https://eren-cetin.github.io/SMART/

License: http://creativecommons.org/licenses/by/4.0/

The gist: Memory for long-horizon video generation must satisfy two competing requirements: it must remain bounded so generation can continue indefinitely, while still recovering what was observed at a place

Abstract

Memory for long-horizon video generation must satisfy two competing requirements: it must remain bounded so generation can continue indefinitely, while still recovering what was observed at a place when the camera returns, regardless of how long ago it was seen. Reconstruction-based memories provide spatial recall by caching and reprojecting explicit geometry, but require growing storage and depend on estimated 3D structure. Recurrent memories keep a constant-size state, but retention is governed by temporal recurrence, causing old observations to fade with time. We introduce SMART, a slot memory addressed by region tokens, which combines bounded storage with spatially addressed recall. SMART stores content in a constant-size slot recurrence whose writes are addressed by the observing camera and whose reads are queried by the rendering camera, without constructing an explicit 3D representation or maintaining a growing cache. Consequently, recall is conditioned on inter-view geometry rather than on recency. Each read additionally provides a confidence estimate that conditions a chunk-causal diffusion transformer, allowing it to selectively trust retrieved content while relying on its generative prior elsewhere. On long trajectories in Memory Maze and Minecraft, SMART maintains high-fidelity recall far beyond its training horizon while using constant memory and per-step cost.

Related papers