MHWA: Multi-timescale Hierarchical World-Action Model
cs.AI
Submitted: 2026-10-10
Updated: 2026-10-10
Comments: 21 pages, 4 figures, 15 tables, including references and appendices
License: http://creativecommons.org/licenses/by/4.0/
The gist: Autoregressive world models have emerged as a powerful paradigm for sample efficient decision making, yet their open loop rollouts often exhibit increasing drift that leads to error accumulation even
Abstract
Autoregressive world models have emerged as a powerful paradigm for sample efficient decision making, yet their open loop rollouts often exhibit increasing drift that leads to error accumulation even within a relatively small planning horizon. Hierarchical temporal abstraction is a natural candidate to mitigate such drift by reducing the effective prediction horizon; however, existing hierarchical designs can introduce added structural and conceptual complexity, sometimes making them difficult to control and limiting gains over flat baselines. To this end, we introduce MHWA (Multi-timescale Hierarchical World-Action model), which employs a strided high level context channel to reduce global context update frequency, effectively curbing the propagation of compounding drift. Crucially, via context aware routing, the gating network dynamically reconfigures a low level mixture of experts by using both global context and current observations, thereby enabling flexible high-low coordination, helping alleviate interference commonly observed in static hierarchies. Empirically, using RLiable's seed-by-game aggregation, MHWA (77M parameters) achieves an IQM human normalized score (HNS) of 0.884 across three training seeds on a 14-game Atari subset using 10% subsampled offline data, outperforming a matched JOWA-70M baseline (0.529) and achieving numerically comparable performance to JOWA-150M while using nearly half the parameters and 70.88% fewer training FLOPs per sequence.
Sources
- World Models
- Mastering Diverse Domains through World Models
- Transformer-based World Models Are Happy With 100k Interactions
- Transformers are Sample-Efficient World Models
- Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining
- Combating the Compounding-Error Problem with a Multi-step Model
- Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems
- Offline Reinforcement Learning with Implicit Q-Learning
- Dream to Control: Learning Behaviors by Latent Imagination
- Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning
- Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer
- Offline Q-Learning on Diverse Multi-Task Data Both Scales And Generalizes
- Decoupled Weight Decay Regularization
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