GameSmith: Scaling Zero-Sum Self-Play with Synthesised Games
cs.LG, cs.AI, cs.CL
Submitted: 2026-09-26
Updated: 2026-09-26
Sources
- Self-Questioning Language Models
- GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents
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- GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection
- Time is Not a Label: Continuous Phase Rotation for Temporal Knowledge Graphs and Agentic Memory
- SPICE: Self-Play In Corpus Environments Improves Reasoning
- Proximal Policy Optimization Algorithms
- Can Large Reasoning Models Self-Train?
- Learning to Build the Environment: Self-Evolving Reasoning RL via Verifiable Environment Synthesis
- PRISM: Parallel Reward Integration with Symmetry for MORL
- Measuring General Intelligence with Generated Games
- Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their Solutions
- Qwen3 Technical Report
- The Verifier is the Curriculum: Precision Sets the Return on Search in Code Self-Distillation
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