MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents
cs.RO, cs.AI
Submitted: 2026-10-09
Updated: 2026-10-09
Comments: 39 pages, 6 figures
Code: https://github.com/xzw-ustc/mc-bench-open-source
License: http://creativecommons.org/licenses/by/4.0/
The gist: A central challenge in embodied recursive self-improvement is enabling agents to convert interaction history into capabilities that persist beyond one world and transfer to later tasks.
Abstract
A central challenge in embodied recursive self-improvement is enabling agents to convert interaction history into capabilities that persist beyond one world and transfer to later tasks. A saved memory or successful final action does not by itself establish that a reusable capability was acquired; evaluation must separate capability change from carried-over resources, unequal source exposure, and early execution failures. We construct MC-EvoBench as a controlled Minecraft benchmark with a fixed catalog of 19 registered evolution chains, including 12 primary evaluation chains and seven calibration or probe chains, together with three graph-aligned paired probe families for transfer. The benchmark represents each task as a task-state graph, defines stage-level environment verifiers, assigns matched source and target roles, resets the target world, and permits only a declared agent artifact to cross the source-target boundary. For each probe, no-prior, related, unrelated, and shuffled source conditions are evaluated under matched environment-step budgets and five seeds; we report TSR, WGP, and VMP and retain provenance records. The benchmark reveals a consistent direct-capability gap between controller and planner-backed variants, while related experience yields no stable transfer: it does not improve either tool probe, its small wood-species gain hinges on one seed, and all intervals include zero. Stage audits further show that early wood-collection and crafting bottlenecks often leave later capabilities unobserved. MC-EvoBench thus offers a controlled testbed for durable, transferable embodied capabilities. Code and data are available at https://github.com/xzw-ustc/mc-bench-open-source
Sources
- Recursive Self-Improvement in AI: From Bounded Self-Refinement to Autonomous Research Loops
- EvoAgentBench: Benchmarking Agent Self-Evolution via Ability Transfer
- MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft
- MineRL: A Large-Scale Dataset of Minecraft Demonstrations
- MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft Worlds
- Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft
- Experience Transfer for Multimodal LLM Agents in Minecraft Game
- Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimization
- Robobench: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models as Embodied Brain
- Embodied Arena: A Comprehensive, Unified, and Evolving Evaluation Platform for Embodied AI
- Self-Improvements in Modern Agentic Systems: A Survey
- Voyager: An Open-Ended Embodied Agent with Large Language Models
- Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learning
- OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
- PAST-Bench: Benchmarking the Foundations of Recursive Self-Improvement in Personal Agents
- LifelongAgentBench: Evaluating LLM Agents as Lifelong Learners
- MCU: An Evaluation Framework for Open-Ended Game Agents
Related papers
- FMT x: An Efficient and Asymptotically Optimal Extension of the Fast Marching Tree for Dynamic Replanning
- MPCFormer: A physics-informed data-driven approach for explainable socially-aware autonomous driving
- RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist Policies
- ARC: A Reasoning Recipe for Robot Foundation Models
- HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodiments
- APT: Action Expert Pretraining Improves Instruction Generalization of Vision-Language-Action Policies