High-Throughput Generative Video Super-Resolution on a Single Consumer GPU
cs.CV
Submitted: 2026-10-09
Updated: 2026-10-09
License: http://creativecommons.org/licenses/by/4.0/
The gist: Generative video super-resolution (VSR) can recover visually compelling high-frequency detail by leveraging diffusion priors, but iterative sampling and heavy spatio-temporal coupling make practical
Abstract
Generative video super-resolution (VSR) can recover visually compelling high-frequency detail by leveraging diffusion priors, but iterative sampling and heavy spatio-temporal coupling make practical deployments difficult. We study a different operating point: practical HD generative VSR on a single high-end consumer GPU without end-to-end retraining. To this end, we present a zero-shot framework built entirely from pretrained components. The proposed system decouples spatial enhancement from temporal stabilization. A time-distilled one-step diffusion backbone handles spatial upscaling, while temporal coherence is promoted by a lightweight pretrained flow-based interpolator that synthesizes intermediate frames between super-resolved keyframes. To further improve scalability, we introduce a resolution-aware hybrid attention scheme that, in a zero-shot manner, replaces selected high-resolution global-attention layers with neighborhood attention while preserving global attention in semantically critical low-resolution layers, while also improving temporal consistency. Experiments show that the proposed framework reaches up to 32 FPS at 720p resolution under interleaved inference on a single NVIDIA RTX 4090. At 4K, the proposed attention substitution can yield up to a 44% speedup over the original attention implementation. Across standard VSR benchmarks, the method consistently shifts the speed-quality trade-off decisively toward runtime efficiency, trading reconstruction fidelity for strong no-reference perceptual quality, while remaining reasonably competitive against generative approaches in temporal consistency. It also exposes clear limitations in handling more challenging motion, which a simple motion gate partially mitigates. Code will be released upon acceptance.
Sources
- Improved Adversarial Diffusion Compression for Real-World Video Super-Resolution
- Generalized Neighborhood Attention: Multi-dimensional Sparse Attention at the Speed of Light
- One-Step Diffusion for Detail-Rich and Temporally Consistent Video Super-Resolution
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