NOFACE3D: NOise-scheduled Focused Anchoring and Controlled Enhancement for 3D Generation
cs.CV
Submitted: 2026-10-09
Updated: 2026-10-09
Project page: https://idkcouscous.github.io/NoFACE3D
License: http://creativecommons.org/licenses/by/4.0/
The gist: Recent image-to-3D models generate complete, high-quality assets from a single image, with global shape and appearance that are already convincing; what remains is the fine scale, where small, thin,
Abstract
Recent image-to-3D models generate complete, high-quality assets from a single image, with global shape and appearance that are already convincing; what remains is the fine scale, where small, thin, elongated, or detail-rich regions are reconstructed softly and under-resolved. This gap can arise in generators with fixed-resolution spatial grids: the same spatial sampling density is used for a large, smooth, low-curvature surface and for a thin, high-curvature structure that carries most of the perceived detail. To this end, we introduce NOFACE3D, a training-free framework that refines these detail-critical regions while preserving the rest of the asset. Given a generated mesh, its input image, and a refinement box, NOFACE3D extracts the selected submesh, scales it up to fill the generator's input volume, and re-encodes it into the full-resolution latent grid. Conditioned on the image crop, it refines the region through flow-based sampling with a spatially varying noise schedule that anchors boundary latents. The refined region is then integrated back into the original asset, preserving the surrounding geometry and appearance. We implement NOFACE3D on TRELLIS.2 and its sparse voxel representation; all of it operates purely at inference time on the frozen pretrained generator. We evaluate NOFACE3D on PAniC-3D, TexVerse and BigDetail, a new benchmark of 339 assets with annotated detail-critical regions. On all three, it generates sharper geometry and finer texture detail than the baselines. Project page: https://idkcouscous.github.io/NoFACE3D/
Sources
- MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers
- DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow
- Classifier-Free Diffusion Guidance
- RAD: Region-Aware Diffusion Models for Image Inpainting
- REVIVE 3D: Refinement via Encoded Voluminous Inflated prior for Volume Enhancement
- Differential Diffusion: Giving Each Pixel Its Strength
- VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space
- TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models
- PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers
- GPT-4o System Card
- MeshReGen: A Unified 3D Geometry Regeneration Framework
- DINOv3
- Native and Compact Structured Latents for 3D Generation
- InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
- HoloPart: Generative 3D Part Amodal Segmentation
- OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
- NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
- TexVerse: A Universe of 3D Objects with High-Resolution Textures
- Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
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