Reflex: Visually Grounded Reactive Humanoid Control
cs.RO
Submitted: 2026-10-08
Updated: 2026-10-08
Comments: 12 pages, 5 figures
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Sources
- Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints
- HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos
- DexCatch: Learning to Catch Arbitrary Objects with Dexterous Hands
- SMASH: Mastering Scalable Whole-Body Skills for Humanoid Ping-Pong with Egocentric Vision
- Workhorse: Learning Robust Whole-Body Humanoid Loco-Manipulation from Human Data
- OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction
- HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos
- PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System
- ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning
- Embracing Bulky Objects with Humanoid Robots: Whole-Body Manipulation with Reinforcement Learning
- Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer
- Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching
- LadderMan: Learning Humanoid Perceptive Ladder Climbing
- Isaac Lab: A GPU-Accelerated Simulation Framework for Multi-Modal Robot Learning
- Proximal Policy Optimization Algorithms
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