Perception Test 2026: Challenge Summary and Extension to City-scale Audio-Visual Reasoning
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Introduction to the show: ident: AI Radio. Generated commentary on the latest Artificial Intelligence papers.
Tom: Today's paper: "Perception Test 2026".
Jane: The gist The winning solutions in the newly added city-scale tracks demonstrated that complex spatial and multimodal reasoning can be solved by expensive agentic pipelines,
Tom: First, who's behind it and why it matters.
Paper summary: Tom: The core idea here is that they tested spatial intelligence using these new city-scale videos. They created KilometerAudio and KilometerVision to probe city-scale spatial capabilities in frontier models.
Jane: These new tracks use real-world walking tour Youtube videos, up to ten minutes long, which corresponds to about one kilometer of walking distance. It tests how well models can reason about complex spatial and multimodal reasoning in this kind of environment.
Lu: The KilometerVision benchmark uses multiple choice video QA format with three task configurations. They have standard video QA with five text options, multiple choice where the five options are images, like candidate route maps, or even questions that include an image to estimate a distance from a landmark.
Meng: That sounds like it’s pushing models to do more than just simple object recognition; they're asking for spatial understanding and geometric reconstruction based on visual input.
Tom: Exactly. And then there's KilometerAudio, which is novel because it tests the interlink between audio and visual modalities in very long videos, captured over several kilometers around an urban environment.
Jane: That’s a big part of it; they are testing reasoning about an in-view visual along with out-of-view audio as well as the length of these videos. The test set has five hundred five option questions over two hundred eighteen publicly available hour long Youtube walking tour videos.
Lu: The questions in KilometerAudio were collected with human raters who had to identify recognizable sounds in the videos and formulate questions requiring both the audio and visual modalities to be answered, like identifying sound sources in space or timing audio events.
Tom: And they summarize the results by showing that winning solutions on these new city-scale tracks demonstrated that complex spatial and multimodal reasoning can be solved by expensive agentic pipelines.
Jane: But they also point out that this reasoning remains difficult for multimodal models used standalone. That is a key finding of the Perception Test two thousand twenty-six: Challenge Summary and Extension to City-scale Audio-Visual Reasoning paper <ref:2610.12081#pg1,Perception Test 2026: Challenge Summary and Extension to City-scale Audio-Visual>.
Conclusion: Tom: So, looking at the Perception Test two thousand twenty-six: Challenge Summary and Extension to City-scale Audio-Visual Reasoning paper, we see that they put together a lot of different challenges <ref:2610.12081#pg1,Perception Test 2026: Challenge Summary and Extension to City-scale Audio-Visual>. It’s about testing spatial intelligence in real city environments using those new audio and vision tracks.
Jane: The paper highlights how models perform on these tasks, showing that while complex reasoning can be done with expensive agentic pipelines, it’s still hard for models to do it all on their own. That’s a pretty clear summary of what they found.
Lu: What this means for the field is that if you want these kinds of spatial and multimodal abilities, you probably need a system that orchestrates different AI tools with explicit tools to solve the problem.
Meng: From an engineering standpoint, it suggests that building those complex agentic pipelines is necessary for achieving high performance on these large-scale audio-visual tasks.
Tom: And I think the title of the paper really sums it up—Perception Test two thousand twenty-six: Challenge Summary and Extension to City-scale Audio-Visual Reasoning <ref:2610.12081#pg1,Perception Test 2026: Challenge Summary and Extension to City-scale Audio-Visual>. It shows they aren't just looking at single tasks but expanding the test into a whole new realm of reasoning.
Jane: It moves beyond just basic object recognition or simple visual QA and pushes into understanding large, continuous environments using sound too. The implications are that future multimodal models need to be very good at coordinating their internal steps with external tools to succeed.
Lu: We see this paper opens up a path for research focused on how these expensive agentic pipelines can be made more efficient or how the standalone models can integrate better with them.
Tom: It's interesting that they also had a generalist model compete across all tracks and perform satisfactorily, even though the specialized solutions were very strong. That suggests there’s a baseline capability out there.
Jane: That generalist performance is significant because it shows what's achievable without the heavy scaffolding of custom agentic pipelines for every single task.
Meng: So, to wrap up, the Perception Test two thousand twenty-six: Challenge Summary and Extension to City-scale Audio-Visual Reasoning paper tells us that complex spatial and multimodal reasoning is solvable via agentic pipelines but still remains difficult for standalone multimodal models <ref:2610.12081#pg1,Perception Test 2026: Challenge Summary and Extension to City-scale Audio-Visual>.
Lu: That’s the main message we get from this work. It sets a benchmark for what's possible in these challenging real-world reasoning scenarios.
Fedor Kitashov, João Carreira, Shiry Ginosar, Dima Damen, Andrew Zisserman, Viorica Pătrăucean
Google DeepMind
cs.CV, cs.LG
Submitted: 2026-10-08
Updated: 2026-10-08
Project page: https://perception-test-challenge.github.io
License: http://creativecommons.org/licenses/by/4.0/
Importance score: 91/100
The gist: The gist The winning solutions in the newly added city-scale tracks demonstrated that complex spatial and multimodal reasoning can be solved by expensive agentic pipelines, but remains difficult for
Key concepts
- KilometerVision
- This benchmark tests a model's ability to understand city-scale spatial relationships using long walking tour videos (about 1KM). Tasks include recognizing landmarks, estimating distances, and tracing routes on maps.
- KilometerAudio
- A novel test for audio-visual reasoning in large environments. It assesses models' capacity to link visual scenes with out-of-view audio (like traffic or speech) across very long videos captured during walking tours.
- Agentic Pipelines
- These are complex systems where a primary model is orchestrated by external tools and processes. For city-scale reasoning, these pipelines use specialized tools like audio indexing or geometric reconstruction to solve difficult spatial problems.
- Generalist Model
- A single multimodal model designed to perform well across all different types of tasks within the challenge (QA, vision, audio). It demonstrated that a unified approach can yield satisfactory results even if it doesn't beat specialized winners in every single category.
Terminology
Summary
The gist The winning solutions in the newly added city-scale tracks demonstrated that complex spatial and multimodal reasoning can be solved by expensive agentic pipelines, but remains difficult for multimodal models used standalone
Challenge Overview
The fourth edition of the Perception Test challenge was organized as a workshop at the European Conference on Computer Vision (ECCV) 2026 in Malmö, Sweden This edition focused on spatial intelligence and featured four different tracks: unified multiple-choice videoQA and grounded videoQA from the original Perception Test benchmark, alongside two new tracks based on city-scale walking-tour videos (KilometerAudio and KilometerVision) The challenge setup involved validation and test phases for each track, with test servers becoming available starting in midAugust 2026 for KilometerAudio and KilometerVision Participants were required to report the evaluation mode (zero-shot, few-shot, or fine-tuned) and submit a short technical report
KilometerVision Benchmark
KilometerVision is a recent benchmark that probes city-scale spatial capabilities in frontier models using real-world walking tour Youtube videos, up to 10 minutes long, corresponding to about 1KM walking distance The tasks use multiple-choice videoQA format, with three different task configurations: standard multiple-choice video QA with five text options; multiple-choice video QA where the five options are images (e.g. candidate route maps, see example in Figure 1); and multiple-choice video QA where the question includes an image (e.g. a landmark whose distance to the final camera position must be estimated, see example in Figure 2) The benchmark includes seven types of questions: landmark recognition, distance to landmark, compass, loop closure, route summary, map trace (with or without text labels on the map), and Euclidean distance
KilometerAudio Benchmark
To assess models’ audio-visual capabilities in large-scale environments, the KilometerAudio benchmark is a novel benchmark introduced here for the first time It aims to test the ability of foundational models, including agentic approaches, to reason about the interlink between audio and visual modalities in very long videos – i.e. videos captured over walking for several kilometers around an urban environment Natural sounds that are automatically captured in these public YouTube videos include sounds of human-made objects (cars, motorbikes, church bells, etc.), natural sounds (birds chirping and dogs barking), speech as well as acoustic urban pollution Reasoning about an in-view visual along with an out-of-view audio as well as the length of the videos make this benchmark particularly unique The test set contains 500 five-option questions over 218 publicly available hour-long Youtube walking-tour videos (1–3 h) All the questions in KilometerAudio were collected with human raters and checked by our research team The raters were instructed to identify recognisable sounds in the videos and formulate questions that require both the audio and visual modalities to be answered: identifying sound sources in space, localising or timing audio events, counting them, recognising songs or speech; see Figure 3
Results Summary
The performance on the remaining three tracks almost saturated (> 80% accuracy), which is remarkable especially given that two of the tracks, the city-scale tracks, have been run this year for the first time Almost all top solutions were zero-shot agentic pipelines built around proprietary or open-source VLMs (Gemini, GPT, Doubao-Seed, Qwen), often combined with ensembling or self-consistency metrics Among the awarded entries, only the unified multiple-choice winner fine-tuned a model on the Perception Test training data The best performing methods in the new city-scale tracks relied on expensive and slow agentic tool use, audio indexing, or explicit geometric reconstruction, but obtained almost perfect performance In conclusion, large-scale audio-visual and spatial reasoning can be solved by systems that orchestrate models with explicit tools, but remains an open problem for multimodal models used standalone
Track Specific Results
**- Unified multiple-choice video QA The winning team, NjustKMG, used a question-type-aware weighted ensemble of three models: Qwen3-VL-32B finetuned on the Perception Test training set (with a curriculum stage on the hardest question types and option shuffling to reduce position bias), and the Doubao-Seed-2.0-Pro and Gemini 3.1 Pro APIs queried zero-shot with question-type specific prompts; the ensemble weights are derived from per-type validation accuracy The runner-up, F423, used a single zero-shot model, Doubao-Seed-2.0 Lite, with evidence first prompting (extracting the visual, temporal, and audio evidence before comparing the options), adaptive frame sampling (1–2 fps depending on the question type), and strict answer validation with at most one re-query The winning team improved significantly on the questions added in 2025 (86.2% vs 65.4% for the best 2025 model) compared to improvement on the original set (92.2% vs 83.7%) **
**- Grounded video QA The winning team, Banana Bats, proposed Gemini-SAM3: Gemini 3.7 Flash, used zero-shot, builds a tracking plan (target identities, visibil frequency baseline The runner-up Huawei SpaceMind used GPT5.6 Sol zero-shot to identify the answer objects and produce complete box tracks, then refined only the box coordinates, never the object identities, using a second independent track **
**- KilometerVision The winning team, ohmyyuan, proposed evidence-log video agents: Gemini 3.7 Flash builds a timestamped log of street names, heading changes, and landmarks from frame montages and keyframes, and answers with a family-specific playbook The best performing entry not eligible for a prize obtained the best overall score (0.905) with an agentic pipeline that explored the validation set and a small fraction (about 10%) of the unlabelled test questions to learn a strategy for solving the task on the full test set **
**- KilometerAudio The winning team, IUCV, proposed AVRA, a training-free audio-visual reasoning agent built on Gemini 3.7 Flash The runner-up WW11 proposed a zero-shot tool using an agent in which Gemini 3.1 Pro plans the search and reasons over at most 48 frames or crops per question, using offline indexes of timestamped speech transcripts (Whisper) and CLAP based sound event retrieval The best performing entry obtained again the best overall score (0.864) with a similar agentic pipeline as in the KilometerVision track, but using signal-processing tools instead of 3D reconstruction, to compile a strategy for solving the tasks **
**- Best Generalist award The Qwen3.8-Max model makes every final answer and box decision, without task specific detectors, trackers, or geometry solvers Although the model trailed behind the per-track winners, this is the first submission across the four editions that shows a unified model with satisfactory performance across all the tracks The results of the generalist model were: 0.896 top-1 in multiplechoice video QA (5th place, 98% relative to the top solution), 0.465 HOTA in grounded video QA (13th place, 69% of top), 0.604 in KilometerVision (9th place, 80% of top), and 0.
Improvements for AI systems
-
Grounding large-scale spatial reasoning via agentic pipelines: The winning solutions demonstrated that
complex spatial and multimodal reasoning can be solved by expensive agentic pipelines, but remains difficult for multimodal models used standalone.
This suggests improving AI systems by designingexpensive agentic pipelines
that orchestrate specialized models, allowing them to solve city-scale tasks like those in KilometerVision. -
Audio-visual interlink reasoning in long videos: The KilometerAudio benchmark tests the
ability of foundational models, including agentic approaches, to reason about the interlink between audio and visual modalities in very long videos.
Systems can be improved by incorporating methods like those used by IUCV (AVRA,
a training-free audio-visual reasoning agent built on Gemini 3.7 Flash) which usesan explicit evidence log
andderives an answer before reading the options.
-
Robust spatial tracking and geometric estimation: For KilometerVision, systems can be improved by combining VLM perception with explicit geometric solvers, as demonstrated by the winning team's approach using
Gemini 3.7 Flash builds a timestamped log of street names, heading changes, and landmarks
alongsidedeterministic estimators (optical-flow yaw odometry and visual place recognition).
-
Generalist model development for cross-track performance: The Best Generalist entry showed promise by using
a single training-free approach
to achievesatisfactory performance across all the tracks.
This indicates that future systems should focus on developing unified models that maintain strong baseline accuracy (e.g., 0.896 top-1 in multiple-choice video QA) while showing improvement in city-scale tasks. -
Question-type aware ensemble methods: The Unified multiple-choice video QA winner used
a question-type aware weighted ensemble of three models,
suggesting that AI systems should be improved by dynamically selecting and weighting specialized models based on the specific reasoning required by the task, as evidenced by their 91.4% accuracy.
Abstract
Continuing the Perception Test challenge series, we organised the fourth edition as a workshop at the European Conference on Computer Vision (ECCV) 2026 in Malmö, Sweden. This edition focused on spatial intelligence and featured four different tracks: unified multiple-choice videoQA and grounded videoQA from the original Perception Test benchmark, alongside two new tracks based on city-scale walking-tour videos (KilometerAudio and KilometerVision). In this report, we describe the new benchmarks used for the city-scale tracks and summarise the winning solutions across all tracks, including a generalist model that competed across all tracks with satisfactory performance. The winning solutions in the newly added city-scale tracks demonstrated that complex spatial and multimodal reasoning can be solved by expensive agentic pipelines, but remains difficult for multimodal models used standalone.
Sources
- TORAX: A Fast and Differentiable Tokamak Transport Simulator in JAX
- Perception Test 2024: Challenge Summary and a Novel Hour-Long VideoQA Benchmark
- MDETR -- Modulated Detection for End-to-End Multi-Modal Understanding
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