Constrained Command-Conditioned Reinforcement Learning with Bandit Strategy Selection in Real-Time Strategy Games
cs.AI
Submitted: 2026-10-08
Updated: 2026-10-08
Code: https://github.com/barvazkrav/mayariBot
Terminology
Sources
- High-Level Strategy Selection under Partial Observability in StarCraft: Brood War
- A Competition Winning Deep Reinforcement Learning Agent in microRTS
- Gym-$\mu$RTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning
- InnateCoder: Learning Programmatic Options with Foundation Models
- Dota 2 with Large Scale Deep Reinforcement Learning
- FiLM: Visual Reasoning with a General Conditioning Layer
- Proximal Policy Optimization Algorithms
- High-Dimensional Continuous Control Using Generalized Advantage Estimation
- Reward Constrained Policy Optimization
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