GameCommBench: A Unified Benchmark and Type-Aware Evaluation for AI-Generated Game Commentary

arXiv:2610.11129 · cs.AI, cs.CL · Submitted 2026-10-08 · Read on arXiv

cs.AI, cs.CL

Submitted: 2026-10-08

Updated: 2026-10-08

License: http://creativecommons.org/licenses/by/4.0/

The gist: Game commentary is an open-ended generation task requiring multimodal perception, strategic reasoning, and contextual knowledge.

Terminology

Abstract

Game commentary is an open-ended generation task requiring multimodal perception, strategic reasoning, and contextual knowledge. Existing AI-Generated Game Commentary (AI-GGC) studies remain fragmented across games, modalities, and evaluation protocols, while overlap-based or holistic evaluators fail to capture the functional heterogeneity of commentary. We introduce GameCommBench, a unified benchmark spanning board games, sports, and esports, with commentary aligned to heterogeneous game contexts and annotated by commentary type. We further propose Type-Aware Commentary Evaluation (TACE), a structured framework for evaluating different types of commentary. We then validate TACE for reliability and human agreement, and use it to benchmark representative AI commentators. Results reveal non-uniform capability profiles, with live observation and strategic analysis emerging as major bottlenecks. Together, GameCommBench and TACE provide a diagnostic foundation for comparable and interpretable AI-GGC evaluation.

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