VolCo: Volumetric Contact for High-Fidelity Human Grasp Generation
cs.CV
Submitted: 2026-10-07
Updated: 2026-10-07
Comments: Accepted to NeurIPS 2026
Code: https://github.com/chzh9311/volco
License: http://creativecommons.org/licenses/by-nc-sa/4.0/
The gist: Accurate contact modeling is fundamental to understanding hand-object interaction, yet existing contact representations are typically restricted to object surfaces and rely on hand-crafted rules to
Terminology
Abstract
Accurate contact modeling is fundamental to understanding hand-object interaction, yet existing contact representations are typically restricted to object surfaces and rely on hand-crafted rules to recover contact details, leading to severe penetrations and implausible results. To better exploit the rich detail in motion-capture data, we introduce Volumetric Contact (VolCo), a representation that expands surface points to a set of 3D volumetric grids. VolCo encodes 3D contact that allows precise hand part recovery, and is organized in an inherent hierarchy: local contact details within each volume and global hand geometry across all volumes. Our framework, VolCoDiff, employs two modules to capture local and global features following this hierarchy. For local contact details, we use a 3D variational autoencoder to model the possible hand configurations conditioned on the local object signed distance field (SDF). For global hand geometry, we design a prior-guided diffusion model that learns the distribution of compressed latent features aggregated from the volumetric grids. We evaluate our method on two benchmark datasets and demonstrate state-of-the-art performance in penetration and stability, indicating the capability to generate tight grasps with much less severe penetrations. Our code is available at https://github.com/chzh9311/volco.
Sources
- Generative and Discriminative Voxel Modeling with Convolutional Neural Networks
- Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction
- DexYCB: A Benchmark for Capturing Hand Grasping of Objects
- Force-Aware 3D Contact Modeling for Stable Grasp Generation
- HOnnotate: A method for 3D Annotation of Hand and Object Poses
- Denoising Diffusion Probabilistic Models
- Hand-Object Contact Consistency Reasoning for Human Grasps Generation
- A Skeleton-Driven Neural Occupancy Representation for Articulated Hands
- Auto-Encoding Variational Bayes
- Decoupled Weight Decay Regularization
- A Versatile and Differentiable Hand-Object Interaction Representation
- Continuous Surface Embeddings
- PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space
- Human Motion Diffusion Model
- FastGrasp: Efficient Grasp Synthesis with Diffusion
- EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videos
- G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis
- NL2Contact: Natural Language Guided 3D Hand-Object Contact Modeling with Diffusion Model
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