MIMESIS: Learning User Simulators as Training Environments for Interactive Agents
cs.AI
Submitted: 2026-10-07
Updated: 2026-10-08
Comments: Project page: https://viethoang1512.github.io/mimesis/
Code: https://github.com/VietHoang1512/mimesis
Project page: https://viethoang1512.github.io/mimesis
License: http://creativecommons.org/publicdomain/zero/1.0/
The gist: Training and evaluating interactive language agents typically requires rich user interactions, yet collecting human feedback is expensive and difficult to scale.
Abstract
Training and evaluating interactive language agents typically requires rich user interactions, yet collecting human feedback is expensive and difficult to scale. Simulated users offer a scalable alternative, but they must both resemble real user behavior and provide useful learning experiences for agents. In contrast, most agent-training frameworks rely on off-the-shelf assistant LLMs, whose helpfulness can make them overly cooperative, explicit, and behaviorally homogeneous compared with real users. We introduce MIMESIS, a purpose-built user simulator trained on human conversations with explicit reasoning supervision and 13 realistic behavioral patterns derived from real user interactions. Empirically, our 9B model achieves a SOUL-Index of 65.7, surpassing the strongest frontier model. Compared with Claude-Opus-5, the strongest baseline on RealUserSim and SimulatorArena, MIMESIS improves behavioral fidelity by 13.4 points and reduces Turing distance by 3.6 points, respectively. We then freeze the simulator and train an agent by interacting with the frozen simulator using multi-turn reinforcement learning. Across eight environments, training with MIMESIS yields better agent performance than training with GPT-5.5 under all nine unseen user simulators, demonstrating stronger generalization to new user simulators. Moreover, we propose Coached On-Policy Self-Distillation (CSD), which leverages simulator-generated private reasoning traces and subsequent utterances as feedback on how well the agent addresses user needs. A coach converts this information into concise coaching notes that describe how the agent can better anticipate user needs and adapt its behavior over the course of an interaction. CSD turns this feedback into dense, token-level supervision beyond sparse task rewards, yielding further gains across all nine evaluation user models.
Sources
- $\tau^2$-Bench: Evaluating Conversational Agents in a Dual-Control Environment
- Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents
- SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?
- Reinforcement Learning via Self-Distillation
- ThoughtTrace: Understanding User Thoughts in Real-World LLM Interactions
- Flipping the Dialogue: Training and Evaluating User Language Models
- UserRL: Training Interactive User-Centric Agent via Reinforcement Learning
- Experiential Reinforcement Learning
- Non-Collaborative User Simulators for Tool Agents
- Expanding the Capabilities of Reinforcement Learning via Text Feedback
- Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants
- Reinforcing Human Behavior Simulation via Verbal Feedback
- Intent Speaks Louder: Controllable User Simulation Beyond Response Imitation
- Learning User Simulators with Turing Rewards
- HumanLM: Simulating Users with State Alignment Beats Response Imitation
- $\tau$-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains
- On-Policy Context Distillation for Language Models
- UserLM-R1: Modeling Human Reasoning in User Language Models with Multi-Reward Reinforcement Learning
- Mind the Sim2Real Gap in User Simulation for Agentic Tasks
- RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation
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