LeCuration: A Tiny World Model as a Data Curation Multi-Tool

arXiv:2610.09285 · cs.LG, cs.AI, cs.CV, cs.RO · Submitted 2026-10-07 · Read on arXiv

cs.LG, cs.AI, cs.CV, cs.RO

Submitted: 2026-10-07

Updated: 2026-10-07

Comments: 9 pages

Code: https://github.com/madebyollin/taesd

License: http://creativecommons.org/licenses/by-sa/4.0/

The gist: Many applications of physical AI run within finite or closed physical worlds with a limited set of physical laws governing object behavior.

Terminology

Abstract

Many applications of physical AI run within finite or closed physical worlds with a limited set of physical laws governing object behavior. Examples include robots working in a warehouse and agents moving around in a video game. In order to better organize, filter, and curate data for physical AI applications, we propose a new approach centered on the unique settings and physical laws of individual datasets. We train LeCuration, a small world model intended to serve as a data curation tool for a separate, larger downstream model. To build this model, we choose LeWorldModel (LeWM)as our latent encoder and predictor, adding a diffusion transformer (DiT) decoder to add visuals to autoregressive gameplay rollout. We find that the embeddings of this model can be used as an anomaly detection signal and as a content-based clustering heuristic, and that auto-regressively predicting the game state with this model allows us to qualitatively check for action-state consistency. This paper presents a qualitative, proof-of-concept case study on CS:GO gameplay data; we do not yet report quantitative curation metrics or downstream training results, which we identify as the key next step.

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