StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images
cs.CV, cs.GR, cs.RO
Submitted: 2026-10-06
Updated: 2026-10-06
Code: https://github.com/ax-ml/jax
Project page: https://graspqp.github.io
License: http://creativecommons.org/licenses/by/4.0/
The gist: Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the problem requires estimating not only a visually
Abstract
Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the problem requires estimating not only a visually constrained hand pose but also a control target that stabilizes the grasp. Existing methods either model only visual hand geometry without considering physics, or rely on less plausible physical modeling, which limits the physical validity of the resulting grasps. In this paper, we present StableGrasp, a differentiable simulation-based optimization framework that explicitly separates the visual hand pose from the control target that determines the grasping forces. Our method jointly optimizes hand geometry and control by minimizing the kinetic energy of the grasp in a differentiable simulator, while regularizing the hand geometry to preserve visual consistency and geometric plausibility. The reconstructed grasps are substantially more stable under rigorous physical simulation, while remaining visually consistent with the input images and geometrically plausible. Experiments show that our approach produces far more stable grasps than alternative hand-control strategies, benefiting visual-only grasp reconstruction pipelines by turning their outputs into physically stable grasps.
Sources
- Task-Oriented Dexterous Hand Pose Synthesis Using Differentiable Grasp Wrench Boundary Estimator
- HO-3D_v3: Improving the Accuracy of Hand-Object Annotations of the HO-3D Dataset
- Contact-Implicit Model Predictive Control for Dexterous In-hand Manipulation: A Long-Horizon and Robust Approach
- FRoGGeR: Fast Robust Grasp Generation via the Min-Weight Metric
- CHORD: Category-level Hand-held Object Reconstruction via Shape Deformation
- EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild
- Physics-aware Hand-object Interaction Denoising
- H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions
- Grasp'D: Differentiable Contact-rich Grasp Synthesis for Multi-fingered Hands
- DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulation
- Reconstructing Hand-Held Objects in 3D from Images and Videos
- UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policy
- Cross-Embodiment Dexterous Grasping with Reinforcement Learning
- DDF-HO: Hand-Held Object Reconstruction via Conditional Directed Distance Field
- DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awareness
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