A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs
cs.RO, cs.CV
Submitted: 2026-07-27
Updated: 2026-07-27
Comments: 34 pages, 7 tables, 8 figures
License: http://creativecommons.org/licenses/by/4.0/
The gist: Models based on graphs have emerged in robotics as a powerful foundation for internal world representations, where factor and scene graphs are among the most prominent model types found in the
Terminology
Abstract
Models based on graphs have emerged in robotics as a powerful foundation for internal world representations, where factor and scene graphs are among the most prominent model types found in the related literature and in successful robotic solutions. Initially, many of these models were assuming static environments as a simplification. Herein, factor graphs mainly provide uncertainty-aware geometric estimations while scene graphs enable a structured semantic abstraction. However, real-world robotic environments are often dynamic, posing severe challenges for purely static world representations. Therefore, this review presents a comprehensive view on how dynamic aspects of real-world environments can be addressed in such graph-based world models. We organize our assessments around three main aspects: (I) suitable representations, (II) pipelines to construct and update the representations, and (III) their exploitation for downstream tasks. We review approaches that are either based on factor or scene graphs, but put special emphasis on novel approaches that combine both types to form hybrid models. We mainly analyze how different types of dynamics can be modeled herein, and categorize common architectural patterns. Finally, emerging trends and open challenges are identified, including uncertainty propagation from learned perception through the representation layers, the observability of dynamic-entity motion and scale under minimal sensing, scalable lifelong maintenance, and the lack of datasets and evaluation protocols that ground world-model quality in downstream task performance under dynamics.
Sources
- S-Graphs 2.0 -- A Hierarchical-Semantic Optimization and Loop Closure for SLAM
- DYNEMO-SLAM: Dynamic Entity and Motion-Aware 3D Scene Graph SLAM
- ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning
- Foundation Model Driven Robotics: A Comprehensive Review
- BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Tracking
- BodySLAM++: Fast and Tightly-Coupled Visual-Inertial Camera and Human Motion Tracking
- Multi-Modal 3D Scene Graph Updater for Shared and Dynamic Environments
- Estimating Commonsense Scene Composition on Belief Scene Graphs
- Generation of Uncertainty-Aware High-Level Spatial Concepts in Factorized 3D Scene Graphs via Graph Neural Networks
- Online Dynamic SLAM with Incremental Smoothing and Mapping
- Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey
- FunGraph: Functionality Aware 3D Scene Graphs for Language-Prompted Scene Interaction
- Tightly Coupled SLAM with Imprecise Architectural Plans
- xFLIE: Leveraging Actionable Hierarchical Scene Representations for Autonomous Semantic-Aware Inspection Missions
- SPADE: Towards Scalable Path Planning Architecture on Actionable Multi-Domain 3D Scene Graphs
- Task and Motion Planning in Hierarchical 3D Scene Graphs
- Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networks
- SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation
- nuScenes: A multimodal dataset for autonomous driving
- Dynamic SLAM: The Need For Speed
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