Building Rome from a Single Image
cs.CV
Submitted: 2026-10-06
Updated: 2026-10-06
Comments: Project page: https://build-rome.github.io/
Project page: https://build-rome.github.io
License: http://creativecommons.org/licenses/by/4.0/
The gist: Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe.
Abstract
Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since diverse 3D data for outdoor scenes are quite limited. In this work, we present a method that redesigns such an object-centric generator, e.g., Trellis 2, to work on both indoor and outdoor scenes while retaining its prior. We accomplish this by (a) partitioning the scene into adaptive chunks that scale relative to the distance to the camera; nearby chunks have a smaller size to keep the finer detail, while distant structures, e.g., buildings, are covered by large chunks; (b) making the generator capture explicit 2D-3D correspondence by lifting image features and making the model aware of the free space, observed surface, and unobserved region; (c) synthesizing around 4,000 outdoor scenes to broaden the training data, as existing scene datasets are largely indoor. Experiments on Tanks and Temples, ScanNet++, and in-the-wild images show that our method outperforms all baselines in geometric accuracy and perceptual quality across both indoor and outdoor scenes.
Sources
- NOVA3R: Non-pixel-aligned Visual Transformer for Amodal 3D Reconstruction
- DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data
- CAT3D: Create Anything in 3D with Multi-View Diffusion Models
- WorldClaw: Agentic 3D Open-World Generation at Scale
- Lotus-2: Advancing Geometric Dense Prediction with Powerful Image Generative Model
- LoRA: Low-Rank Adaptation of Large Language Models
- HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
- MoGe-3: Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement
- LaRI: Layered Ray Intersections for Single-view 3D Geometric Reasoning
- Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
- Decoupled Weight Decay Regularization
- GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models
- DreamFusion: Text-to-3D using 2D Diffusion
- GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction
- Lyra 2.0: Explorable Generative 3D Worlds
- DINOv3
- SAGE: Scalable Agentic 3D Scene Generation for Embodied AI
- Extend3D: Town-Scale 3D Generation
- ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis
- Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations
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