Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness
cs.AI, cs.MA, cs.SE
Submitted: 2026-10-06
Updated: 2026-10-06
Code: https://github.com/tettethu/VibeGame
Sources
- Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers
- Code2Video: A Code-centric Paradigm for Educational Video Generation
- GameDevBench: Evaluating Agentic Capabilities Through Game Development
- GUI Agents for Continual Game Generation
- OpenGame: Open Agentic Coding for Games
- Multi-Agent Game Generation and Evaluation via Audio-Visual Recordings
- VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System
- Code as Policies: Language Model Programs for Embodied Control
- VideoAgent: Personalized Synthesis of Scientific Videos
- Eureka: Human-Level Reward Design via Coding Large Language Models
- ProgPrompt: Generating Situated Robot Task Plans using Large Language Models
- Voyager: An Open-Ended Embodied Agent with Large Language Models
- Harness-of-Harness: Multi-Day Autonomous Software Development with Continual Improvement
- AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems
- Darwin Godel Machine: Open-Ended Evolution of Self-Improving Agents
- GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development
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