SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning
cs.AI
Submitted: 2026-10-06
Updated: 2026-10-06
Code: https://github.com/patronus-ai/speedrun_bench
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Sources
- ARC-AGI-3: A New Challenge for Frontier Agentic Intelligence
- Dota 2 with Large Scale Deep Reinforcement Learning
- Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities
- TextArena
- Mastering Diverse Domains through World Models
- PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Models
- VibeServe: Can AI Agents Build Bespoke LLM Serving Systems?
- The PokeAgent Challenge: Competitive and Long-Context Learning at Scale
- Continual Harness: Online Adaptation for Self-Improving Foundation Agents
- MuZero with Self-competition for Rate Control in VP9 Video Compression
- GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents
- Kimi K3: Open Frontier Intelligence
- Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field
- StarCraft II: A New Challenge for Reinforcement Learning
- VideoGameBench: Can Vision-Language Models complete popular video games?
Related papers
- MAVEN-T: Reinforced Heterogeneous Distillation for Real-Time Multi-Agent Trajectory Prediction
- Model Discovery Agent: LLM-assisted Bayesian experiment design for data-efficient discovery of mechanistic world models
- Agents' Last Exam
- The Clinician's Veto: Navigating Trust, Liability, and Uncertainty in Autonomous AI Prescribing
- MindHelper: Closed-Loop Embodied Mental-State Reasoning for Precision Intervention
- Incumbent Advantage: Brand Bias and Cognitive Manipulation Dynamics in LLM Recommendation Systems