TAPDreamer: Transferable Adversarial Patches for World Action Models
cs.CV, cs.AI, cs.RO
Submitted: 2026-10-05
Updated: 2026-10-06
Comments: Project Page: https://tapdreamer.github.io
Project page: https://tapdreamer.github.io
License: http://creativecommons.org/licenses/by/4.0/
The gist: World models learn to predict how their environment will evolve, making them an important foundation for general-purpose robotic control.
Abstract
World models learn to predict how their environment will evolve, making them an important foundation for general-purpose robotic control. Yet world action models depend on camera inputs whose manipulation can corrupt the visual representations used across tasks and action policies. Existing attacks on these models optimize against the victim's actions or predicted futures and therefore require access to target-model outputs. In this paper, we propose an attack, TAPDreamer, against world action models that instead uses a public encoder alone to construct a fixed local perturbation that transfers across tasks and action architectures. TAPDreamer requires no target-policy queries. Our key insight is that interactions between patch-induced changes in attention weights and value vectors broadcast a nearly identical representation shift far beyond the patch footprint, and this shift remains stable across task observations. Guided by this insight, TAPDreamer uses six frames from one source task to maximize the global L1 distance between clean and patched encoder representations. In closed-loop evaluation, one frozen patch per benchmark, covering about 6.5% of the input, reduces FastWAM's success rate from 97.7% to 0.0% across 40 LIBERO tasks and from 90.86% to 0.0% across 50 RoboTwin tasks; matched random patches retain 81.5% and 79.2% success. The same patches reduce success to 1.45% and 1.00% on two DreamWAM configurations and to 10.60% on Motus. These results show that protecting downstream action generation alone is insufficient: defenses for world action models must also secure shared visual encoders against persistent local perturbations.
Sources
- Motus: A Unified Latent Action World Model
- $\pi_0$: A Vision-Language-Action Flow Model for General Robot Control
- Attacking the Trusted Imagination: Oracle-Level Integrity Attacks on Imagine-then-Act World Models
- RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation
- Boosting Adversarial Attacks with Momentum
- Learning Universal Policies via Text-Guided Video Generation
- Robust Physical-World Attacks on Deep Learning Models
- VLA-Hijack: A Transferable Patch Attack against Vision-Language-Action Models via Visual Proprioception Hijacking
- FDA: Feature Disruptive Attack
- Adversarial Policies: Attacking Deep Reinforcement Learning
- Explaining and Harnessing Adversarial Examples
- OpenVLA: An Open-Source Vision-Language-Action Model
- Adversarial camera stickers: A physical camera-based attack on deep learning systems
- BadWAM: When World-Action Models Dream Right but Act Wrong
- LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning
- JailWAM: Jailbreaking World Action Models in Robot Control
- Delving into Transferable Adversarial Examples and Black-box Attacks
- When Robots Obey the Patch: Universal Transferable Patch Attacks on Vision-Language-Action Models
- Universal adversarial perturbations
- Fast Feature Fool: A data independent approach to universal adversarial perturbations
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