I-BFM: Reward-Conditioned Robust Humanoid Interaction via Unsupervised Reinforcement Learning
cs.RO
Submitted: 2026-10-05
Updated: 2026-10-05
Comments: 9 pages, including appendix
Project page: https://iamhardworking.github.io/I-BFM/Reward
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
Sources
- BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning
- SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
- BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
- HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos
- OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction
- HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos
- OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
- Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models
- Behavior Foundation Model for Humanoid Robots
- FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation
- TWIST: Teleoperated Whole-Body Imitation System
- VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation
- Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer
- HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning
- Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion Data
- PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System
- LessMimic: Long-Horizon Humanoid Interaction with Unified Distance Field Representations
- Learning One Representation to Optimize All Rewards
- INTACT: Isomorphic Intent-to-Action Learning for Search-Free World Models
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