TAME:Topology-Aware Text-Driven Motion Editing across Heterogeneous Humanoid Skeletons
cs.CV
Submitted: 2026-10-03
Updated: 2026-10-03
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Sources
- Topology-Agnostic Animal Motion Generation from Text Prompt
- Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing
- Motion Flow Matching for Human Motion Synthesis and Editing
- No Other Representation Component Is Needed: Diffusion Transformers Can Provide Representation Guidance by Themselves
- UniMoGen: Universal Motion Generation
- Persistence Forcing: Exploiting Feature Specialization in Pixel-Space Diffusion
- NECromancer: Breathing Life into Skeletons via BVH Animation
- PartMotionEdit: Fine-Grained Text-Driven 3D Human Motion Editing via Part-Level Modulation
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