PhysMamba: Selective State Space Models as Learned Articulated Body Simulators
cs.CV
Submitted: 2026-10-02
Updated: 2026-10-02
Comments: CVPR 2026 Workshop on Physically Grounded Human Perception and Modeling -- 1st PhysHuman
License: http://creativecommons.org/licenses/by-nc-sa/4.0/
The gist: We introduce the first learned articulated body simulator based on a selective state space model (SSM), called PhysMamba.
Abstract
We introduce the first learned articulated body simulator based on a selective state space model (SSM), called PhysMamba. PhysMamba predicts next-frame full-body state from position, rotation, and joint-action history, without velocity inputs. We compare four architectures under partial- and full-observation inputs and three training protocols. The from-scratch rollout training protocol gives Mamba2 strong short- and mid-horizon accuracy under partial observation (s10 = 43 mm, 2/50 diverged), while the two-stage teacher-based rollout protocol stabilizes GRU but fails for Mamba2. With CUDA graph compilation, Mamba2 reaches 0.107 ms per frame (9,334 FPS) on an H100 GPU, within 1.1 times of GRU's un-compiled throughput, adding under 1% latency to a 30 Hz HMR pipeline and enabling integration as a differentiable physics module for video-based mesh recovery.
Sources
- Learned Neural Physics Simulation for Articulated 3D Human Pose Reconstruction
- A Generalizable Physics-Enhanced State Space Model for Long-Term Dynamics Forecasting in Complex Environments
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