4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes
cs.CV, cs.AI, cs.GR
Submitted: 2026-10-02
Updated: 2026-10-02
Code: https://github.com/4DCodeBench/4DCodeBench
Terminology
Sources
- Scalable Behavior Cloning with Open Data, Training, and Evaluation
- IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environments
- 3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code
- Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models
- GEOPHYS: The Geometry of Physical Plausibility
- MoGe-3: Fine-Detail Monocular Geometry Estimation with Self-Guided Sparse Volumetric Refinement
- MPMWorlds: Material-Point-Method Simulations for Inferring and Extrapolating Physical Dynamics
- VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction
- Robo360: A 3D Omnispective Multi-Material Robotic Manipulation Dataset
- SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
- T-Rex: Tactile-Reactive Dexterous Manipulation
- DINOv3
- ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation
- BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender
- PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement
- SceneActBench: Can Agents Act on the 3D Scenes They See?
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