EVOL: Simulator-Guided Evolutionary Expert Synthesis for Deployment-Free Learning Path Recommendation
cs.AI
Submitted: 2026-10-02
Updated: 2026-10-02
Comments: Accepted at the 35th ACM International Conference on Information and Knowledge Management (CIKM 2026)
Code: https://github.com/g7199/EvoLearning
License: http://creativecommons.org/licenses/by/4.0/
The gist: Reinforcement learning (RL) for learning path recommendation (LPR) faces two coupled obstacles.
Abstract
Reinforcement learning (RL) for learning path recommendation (LPR) faces two coupled obstacles. First, the policy must commit to a sequence of L concepts without intermediate feedback, producing a combinatorial search space that grows super-exponentially with L and provides reward only at the final step. Second, expert learning paths would be the natural cure for sparse-reward RL, but they do not exist in educational data, because student logs record what learners did, not what they should have done. We address both obstacles by importing a recipe from simulator-based demonstration learning in robotics: the knowledge tracing simulator is used both to synthesize per-learner expert demonstrations through evolutionary search and to train a deployment-free policy that distills these demonstrations into a feed-forward learner. Our framework, EVOL, instantiates this pipeline with an asymmetric actor-critic where the actor commits to deployment-realistic blind planning while the critic exploits the privileged simulator state during training. Across three datasets (ASSIST15, Junyi, and EdNet; 39-189 concepts) and path lengths L = 5, 10, and 20, EVOL surpasses 8 baselines spanning heuristic, sequential, RL, graph-enhanced RL, and LLM-enhanced methods. We further compare three imitation strategies (BC, AWR, and DAPG) and show that final performance is governed by the quality of evolutionary experts rather than by the particular imitation objective.
Sources
- Session-based Recommendations with Recurrent Neural Networks
- Population Based Training of Neural Networks
- Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
- Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning
- Evolution Strategies as a Scalable Alternative to Reinforcement Learning
- Proximal Policy Optimization Algorithms
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