Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD
cs.GR, cs.CV
Submitted: 2026-10-02
Updated: 2026-10-02
Comments: 28 pages, 21 figures. Preprint of the EG 2027 submission (paper1075)
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
Sources
- Efficient Density Control for 3D Gaussian Splatting
- Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
- PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
- LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
- 3D Gaussian Splatting as Markov Chain Monte Carlo
- CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
- CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes
- Compact 3D Gaussian Representation for Radiance Field
- Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
- Taming 3DGS: High-Quality Radiance Fields with Limited Resources
- RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
- Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
- D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction
- A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory
- Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting
- End-to-End Rate-Distortion Optimized 3D Gaussian Representation
- RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing
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