4Director: Controlling Video World Models with Rigid 3D Geometry
cs.CV
Submitted: 2026-10-01
Updated: 2026-10-01
Comments: 28 pages, 15 figures. Project page: https://stability-ai.github.io/4director/
Project page: https://stability-ai.github.io/4director
License: http://creativecommons.org/licenses/by/4.0/
The gist: Precise control over camera and object motion is essential for professional video production.
Terminology
Abstract
Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We introduce 4Director, a video world model conditioned on an explicit 4D scene representation: each object is reconstructed once from the input image as a canonical mesh and moved by one prescribed rigid transformation per frame. This representation provides an intuitive 3D control interface and prevents unobserved geometry from being regenerated independently in every frame. We render the controlled scene as a depth video and introduce a Motion Adapter that transforms this geometric scaffold into video while synthesizing view-consistent appearance, illumination, and non-rigid dynamics. For training, we construct RealCOD-Rigid, a new dataset of 20,774 clips annotated with rigid 3D scenes by our automatic pipeline. We further introduce Identity-Gated IoU (IG-IoU), which jointly evaluates adherence to prescribed object motion and preservation of object identity. Experiments demonstrate that 4Director consistently outperforms prior methods in visual quality and in camera and object control.
Sources
- Cosmos World Foundation Model Platform for Physical AI
- Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Control
- VD3D: Taming Large Video Diffusion Transformers for 3D Camera Control
- SynCamMaster: Synchronizing Multi-Camera Video Generation from Diverse Viewpoints
- Qwen3-VL Technical Report
- Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets
- Pseudo-Simulation for Autonomous Driving
- SAM 3: Segment Anything with Concepts
- DeepVerse: 4D Autoregressive Video Generation as a World Model
- Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models
- Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidance
- LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models
- I2VControl-Camera: Precise Video Camera Control with Adjustable Motion Strength
- I2VControl: Disentangled and Unified Video Motion Synthesis Control
- World Models
- Mastering Diverse Domains through World Models
- CameraCtrl: Enabling Camera Control for Text-to-Video Generation
- CameraCtrl II: Dynamic Scene Exploration via Camera-controlled Video Diffusion Models
- Matrix-game 2.0: An open-source, real-time, and streaming interactive world model
- RELIC: Interactive Video World Model with Long-Horizon Memory
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