Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models
cs.CV
Submitted: 2026-10-01
Updated: 2026-10-01
Comments: Project page: https://madaoer.github.io/projects/oneira
Code: https://github.com/MiniMax-AI/MiniMax-H3
Project page: https://madaoer.github.io/projects/oneira
License: http://creativecommons.org/licenses/by/4.0/
The gist: Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways.
Terminology
Abstract
Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended generation does not imply full interaction: as a generated world expands, newly created content through navigation should expand what the agent can act upon, and as the agent changes the world, those changes should become persistent parts of the environment rather than transient visual effects. We characterize these two requirements as Open-World Interactivity, where newly generated or encountered entities are incorporated into the actionable world, and Persistent State, where interaction outcomes are committed to the world state and continue to influence subsequent observations and interactions. We present Oneira, an interactive video world model that closes the loop between generation and interaction through an explicit, extensible world state managed by a coding agent. Given the current observation and an action or high-level goal, the agent reads the world state, grounds the relevant entities, plans the interaction, and writes its outcome back into a world state table. When exploration reveals new objects, the agent incorporates them from generated observations, allowing the interaction space to expand with the generated world. Meanwhile, previously induced state changes are carried across video segments, making the consequences of interaction persistent parts of subsequent world evolution. The updated world state is rendered along the camera action trajectory into a coarse conditioning video, from which a video generator fills in the appearance, motion, and interaction details not represented in the state. Experiments show that Oneira enables direct and consistent interaction with newly generated objects, while preserving the effects of prior interactions over long horizons. Project page: https://madaoer.github.io/projects/oneira
Sources
- NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
- MASS: Multiplayer World Models with Authoritative Shared State
- Geometric Context Transformer for Streaming 3D Reconstruction
- World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration
- Code World Model: Coding Agent as World Brain
- Infinite Worlds with Versatile Interactions
- Coarse-to-Real: Generative Rendering for Populated Dynamic Scenes
- MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft
- World Models
- Mastering Diverse Domains through World Models
- Matrix-game 2.0: An open-source, real-time, and streaming interactive world model
- RELIC: Interactive Video World Model with Long-Horizon Memory
- LoRA: Low-Rank Adaptation of Large Language Models
- Programmable World Model
- Generative World Renderer
- DreamGen: Unlocking Generalization in Robot Learning through Video World Models
- ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
- Sekai: A Video Dataset towards World Exploration
- StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
Related papers
- Loss Knows Best: Detecting Annotation Errors in Videos via Loss Trajectories
- AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories
- Benchmarking the Robustness of Foundation Models for Mammography under Domain Shift
- MambaX-Net: Dual-Input Mamba-Enhanced Cross-Attention Network for Longitudinal MRI Segmentation
- TeleOCR: Navigating Document Parsing Across Digital and Camera-Captured Documents
- A Survey on Efficient Vision-Language-Action Models