Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
cs.CV
Submitted: 2026-10-01
Updated: 2026-10-01
Comments: Preprint. 51 pages, 19 figures, 23 tables. Code, dataset and project website linked in the paper
Code: https://github.com/Comfy-Org/ComfyUI
License: http://creativecommons.org/licenses/by/4.0/
The gist: Video generation models are increasingly being explored as world simulators for embodied planning and learning.
Terminology
Abstract
Video generation models are increasingly being explored as world simulators for embodied planning and learning. To do so effectively, these models must not only generate visually appealing frames, but also predict how environments dynamically evolve when executing goal-directed actions. While evaluating these capabilities is crucial, existing benchmarks focus mainly on single short actions or step-by-step instructions. This leaves multi-step physical reasoning underexplored, especially in egocentric video generation that requires planning to simulate proper execution to accomplish high-level goals by carrying out multiple real-world manipulations. We introduce Ego2Act, a goal-directed benchmark featuring 2,640 videos from 110 real-world tasks across day-to-day settings, varying object clutter and multi-step complexity. Given an initial scene image and a high-level goal, Ego2Act evaluates whether video generation models can produce realistic egocentric videos of a hand manipulating objects to carry out the task. To support scalable evaluation, we also introduce Ego2ActJudge, a reference-free evaluation pipeline that achieves better task completion and physics plausibility evaluation alignment with human consensus compared to relevant baselines. Our findings reveal that models' generated simulations often skip or partially execute steps, leaving later steps missing dependent states, which leads to unfulfilled goal. Furthermore, models consistently fail at fine-grained physical dynamics, particularly during complex object manipulation and persistent world modeling. We hope Ego2Act provides a rigorous testbed for advancing video models toward physically plausible, goal-directed simulation.
Sources
- VideoPhy-2: A Challenging Action-Centric Physical Commonsense Evaluation in Video Generation
- Rethinking Video Generation Model for the Embodied World
- Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test
- DreamGen: Unlocking Generalization in Robot Learning through Video World Models
- RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation
- HunyuanVideo: A Systematic Framework For Large Video Generative Models
- Cosmos 3: Omnimodal World Models for Physical AI
- World Reasoning Arena
- H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models
- EgoForge: Goal-Directed Egocentric World Simulator
- VQQA: An Agentic Approach for Video Evaluation and Quality Improvement
- Seedance 2.0: Advancing Video Generation for World Complexity
- Wan: Open and Advanced Large-Scale Video Generative Models
- The Trinity of Consistency as a Defining Principle for General World Models
- WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity
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