Audible World Models: Spatially Aware Sound Generation for 3D Worlds
cs.CV, cs.SD
Submitted: 2026-09-29
Updated: 2026-09-29
Comments: Accepted at the 40th Conference on Neural Information Processing Systems (NeurIPS 2026)
License: http://creativecommons.org/licenses/by/4.0/
The gist: Text- and image-conditioned world generators can create visually rich 3D environments, yet these worlds often remain silent or rely on soundtracks synthesized solely from text or rendered video.
Terminology
Abstract
Text- and image-conditioned world generators can create visually rich 3D environments, yet these worlds often remain silent or rely on soundtracks synthesized solely from text or rendered video. Although such audio can convey what should be heard, it lacks an explicit representation of where sound sources are located and how their perceived sound should vary with listener movement. We introduce Audible World Models, a training-free framework that incorporates sound into the generated world state. Starting from a text prompt, our system constructs a panoramic 3D proxy, separates it into semantic layers, identifies sound-producing foreground objects and ambient background regions, and synthesizes dry audio for each sound label. It then anchors these sources to reconstructed geometry and renders listener-dependent spatial audio using geometric acoustic propagation. By explicitly linking semantics, geometry, and sound propagation, the framework maintains persistent source locations while adapting the rendered audio to changes in listener viewpoint and motion. Experiments across 80 generated scenes demonstrate substantial gains in spatial consistency over text-, video-, and panorama-conditioned baselines, while preserving competitive semantic alignment. VLM-based assessments and human evaluations further indicate that our soundtracks are preferred for their audio-visual consistency, spatial plausibility, and motion-dependent behavior.
Sources
- ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth
- LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes
- Audio Flamingo 2: An Audio-Language Model with Long-Audio Understanding and Expert Reasoning Abilities
- TangoFlux: Super Fast and Faithful Text to Audio Generation with Flow Matching and Clap-Ranked Preference Optimization
- ViSAGe: Video-to-Spatial Audio Generation
- AudioGen: Textually Guided Audio Generation
- Neural Acoustic Context Field: Rendering Realistic Room Impulse Response With Neural Fields
- AudioLDM: Text-to-Audio Generation with Latent Diffusion Models
- OmniAudio: Generating Spatial Audio from 360-Degree Video
- DreamFusion: Text-to-3D using 2D Diffusion
- SAM 2: Segment Anything in Images and Videos
- HunyuanVideo-Foley: Multimodal Diffusion with Representation Alignment for High-Fidelity Foley Audio Generation
- Lyra 2.0: Explorable Generative 3D Worlds
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
- HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
- Audiobox: Unified Audio Generation with Natural Language Prompts
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