Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation
cs.RO, cs.CV, cs.GR
Submitted: 2026-09-29
Updated: 2026-09-29
Comments: published at CoRL 2026. Project page: https://prism-real2sim2real.github.io/
License: http://creativecommons.org/licenses/by/4.0/
The gist: Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots.
Terminology
Abstract
Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots. However, collecting diverse, high-quality interaction videos, such as clips that clearly show a person's full body and unoccluded interactions with objects, poses a practical barrier to scaling this approach. We propose PRISM, a real-to-sim-to-real framework that overcomes this limitation by amplifying a handful of real videos into a large, diverse training set. PRISM first generates hundreds of diverse "counterfactual" human-object interaction videos via video-to-video (V2V) generation from a few exemplar real videos. Our contact-anchored real-to-sim pipeline then reconstructs both human and object motions, retargeting this imperfect video data into physically plausible trajectories. The intra-class variability across these counterfactual videos lets us train a single policy that generalizes to unseen objects within each category. We demonstrate the full pipeline by deploying this policy on a real robot without any real-world fine-tuning. Using only onboard depth observations, our humanoid picks up, carries, and drops objects, including boxes, barrels, bins, and balls, across novel instances, sizes, and initial configurations.
Sources
- Visual Imitation Enables Contextual Humanoid Control
- World Action Models are Zero-shot Policies
- HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos
- OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction
- VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes
- LessMimic: Long-Horizon Humanoid Interaction with Unified Distance Field Representations
- ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation
- Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework
- Learning from Massive Human Videos for Universal Humanoid Pose Control
- HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos
- Large Video Planner Enables Generalizable Robot Control
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- Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrations
- DreamGen: Unlocking Generalization in Robot Learning through Video World Models
- Seedance 2.0: Advancing Video Generation for World Complexity
- CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives
- SAM 2: Segment Anything in Images and Videos
- SAM 3D: 3Dfy Anything in Images
- FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects
- Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching
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