Generative Interactions: Weaving Multiparty Human Motion with Bilevel Latent Dynamics
cs.AI, cs.LG
Submitted: 2026-09-29
Updated: 2026-09-29
License: http://creativecommons.org/licenses/by-nc-sa/4.0/
The gist: Human social behaviour is not a collection of independent motions, but a jointly organised process in which group dynamics and individual variation continuously shape one another.
Terminology
Abstract
Human social behaviour is not a collection of independent motions, but a jointly organised process in which group dynamics and individual variation continuously shape one another. Yet existing social motion models often prioritise plausible trajectories while leaving interaction state implicit, limiting their ability to transfer across groups, tasks, and partial-observation regimes. To address this gap, we introduce Bilevel Representations for Agent Interaction Dynamics (BRAID), a hierarchical sequential latent-variable model for generative multi-person interaction. BRAID explicitly formulates social motion generation as a meta-transfer learning problem: shared interaction priors are learned across datasets and adapted through arbitrary context sets of observed people and joints. The model represents each scene through a group-level latent state that captures shared interaction dynamics and person-level latent states that capture individual behaviour conditioned on the evolving group context. This modelling choice enables coherent generation under full, sparse, or partial observations while exposing compact social-state vectors that can serve as an interface for downstream embodied-agent systems. We evaluate BRAID under a unified SMPL-based representation on social forecasting, tracking and in-filling, and response generation, using metrics that assess not only reconstruction accuracy but also realism, diversity, temporal alignment, and interpersonal coordination. We further analyse the hierarchical latent space, showing that it captures separable group- and individual-level structure.
Sources
- Variational Inference: A Review for Statisticians
- Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation
- WANDR: Intention-guided Human Motion Generation
- MM-KTD: Multiple Model Kalman Temporal Differences for Reinforcement Learning
- Conditional Neural Processes
- Neural Processes
- ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions
- Temporal Difference Variational Auto-Encoder
- Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis
- Panoptic Studio: A Massively Multiview System for Social Interaction Capture
- Auto-Encoding Variational Bayes
- Off-axis Afterglow Closure Relations and Fermi-LAT Detected Gamma-Ray Bursts
- Irreducible Witt modules from Weyl modules and $\mathfrak{gl}_{n}$-modules
- PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction
- Decoupled Weight Decay Regularization
- Diffusion Forcing for Multi-Agent Interaction Sequence Modeling
- MuPPet: Multi-person 2D-to-3D Pose Lifting
- Embody 3D: A Large-scale Multimodal Motion and Behavior Dataset
- ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis
- DiffuseVAE: Efficient, Controllable and High-Fidelity Generation from Low-Dimensional Latents
Related papers
- MAVEN-T: Reinforced Heterogeneous Distillation for Real-Time Multi-Agent Trajectory Prediction
- Model Discovery Agent: LLM-assisted Bayesian experiment design for data-efficient discovery of mechanistic world models
- Agents' Last Exam
- The Clinician's Veto: Navigating Trust, Liability, and Uncertainty in Autonomous AI Prescribing
- MindHelper: Closed-Loop Embodied Mental-State Reasoning for Precision Intervention
- Incumbent Advantage: Brand Bias and Cognitive Manipulation Dynamics in LLM Recommendation Systems