Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes
cs.AI
Submitted: 2026-09-29
Updated: 2026-09-29
Terminology
Sources
- On Evaluation of Embodied Navigation Agents
- ARC-AGI-3: A New Challenge for Frontier Agentic Intelligence
- DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression
- Gemma 4 Technical Report
- WorldClaw: Agentic 3D Open-World Generation at Scale
- Cutscene Agent: An LLM Agent Framework for Automated 3D Cutscene Generation
- T$^3$Bench: Benchmarking Current Progress in Text-to-3D Generation
- SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning
- DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum
- SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
- 3D Primitives are a Spatial Language for VLMs
- WorldCoder-Bench: Benchmarking Physically Grounded 3D World Synthesis
- Adding Error Bars to Evals: A Statistical Approach to Language Model Evaluations
- Efficient Benchmarking of AI Agents
- SceneCritic: A Symbolic Evaluator for 3D Indoor Scene Synthesis
- SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects
- MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction
- Harness-Bench: Evaluating Agent Harnesses across Models and Realistic Workflows
- SceneActBench: Can Agents Act on the 3D Scenes They See?
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