GameDev: GPU-accelerated model for dust evolution
astro-ph.EP, astro-ph.GA, astro-ph.IM, physics.comp-ph
Submitted: 2026-09-28
Updated: 2026-09-28
Comments: 23 pages, 13 figures, submitted to A&A. Comments and requests are welcome. The code is available at https://github.com/bijiaqing/GameDev
Code: https://github.com/bijiaqing/GameDev
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
Sources
- TriPoDPy: 1D Tri-Population size distributions forDust evolution in protoplanetary disks
- Just a Phase? Weakening Vertical Shear Instability Explains Class II Disk Morphologies: Simulations with dust coagulation, sedimentation, thermal relaxation, and backreaction
- GPU-friendly, Parallel, and (Almost-)In-Place Construction of Left-Balanced k-d Trees
Related papers
- PDS 70 c and SR 12 c: Observational Constraints on Giant-Planet and Satellite Formation
- Gravitational Microlensing
- Two-stage disruption of resonant chains
- Detectability of resolved hydrogen lines from the accretion shock at gas giants and their CPDs
- Binary-lens Microlensing Degeneracy: Impact on Planetary Sensitivity and Mass-ratio Function
- Atmospheric escape fractionates secondary but not primary atmospheres