Minimax Last-Iterate Convergence in Matrix Games with Observed Actions
cs.LG, cs.GT
Submitted: 2026-09-28
Updated: 2026-09-28
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Sources
- Decentralized Best-Response-Based Learning in Two-Player Zero-Sum Stochastic Games: A Finite-Sample Analysis
- Finite-Sample Guarantees for Learning Dynamics in Zero-Sum Polymatrix Games
- The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback
- Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier
- Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions
- Instance-Dependent Regret Bounds for Learning Two-Player Zero-Sum Games with Bandit Feedback
- Nash Learning from Human Feedback
- Linear Last-iterate Convergence in Constrained Saddle-point Optimization
- Beyond Pessimism: Offline Learning in KL-regularized Games
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