Robust Game-theoretic Motion Planning over Extended Time Horizons
cs.MA, cs.SY, eess.SY
Submitted: 2026-09-26
Updated: 2026-09-26
License: http://creativecommons.org/licenses/by/4.0/
The gist: This work presents a solution to nonconvex, game-theoretic motion planning problems subject to disturbances over long time horizons.
Terminology
Abstract
This work presents a solution to nonconvex, game-theoretic motion planning problems subject to disturbances over long time horizons. The problem is posed as a partially-decoupled generalized Nash equilibrium problem, in which each agent's dynamics depend only on its own state and control, admitting fast solution methods for competitive multi-agent motion planning. An algorithm, WOLF, is developed that applies receding-horizon model predictive control to an open-loop differential games solver based on sequential convexification. In contrast to robust formulations that fix the uncertainty description offline, the robustness tube here is itself a dynamic state, co-optimized with the trajectory, and its thickness directly sets the tightening of the shared coupling constraints. A sufficient condition is derived under which a nominal trajectory satisfying constraints tightened against all agents' error bounds remains feasible for every admissible disturbance realization. The method is demonstrated on two adversarial on-orbit games with coupled translational-attitude dynamics: a stealthy co-orbital jamming game under an active detection-probability bound, and a sun-blocking game in which an adversary disables an evader by decreasing solar power
Sources
- A Sequential Quadratic Programming Approach to the Solution of Open-Loop Generalized Nash Equilibria for Autonomous Racing
- Robustly Constrained Dynamic Games for Uncertain Nonlinear Dynamics
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