Light Field Primitive for Novel View Synthesis
cs.CV
Submitted: 2026-09-25
Updated: 2026-09-25
License: http://creativecommons.org/licenses/by/4.0/
The gist: We present Light Field Primitives (LFP), a formulation for novel view synthesis that replaces the dense ray database with a compact set of differentiable primitives in the classical two-plane
Terminology
Abstract
We present Light Field Primitives (LFP), a formulation for novel view synthesis that replaces the dense ray database with a compact set of differentiable primitives in the classical two-plane parameterization. Each primitive condenses a group of rays into one learned record, and its response to a query is governed by how closely that query belongs to the group. Rendering a camera ray then reduces to compositing all responses it elicits, and a scene can be optimized directly from posed images and rendered in real time with rays. Beyond its competitive performance on standard benchmarks, the main advantage of LFP is structural: its primitives reside directly in the 4D ray space, so optical and appearance effects that are already operations on the light field become behaviors of a single shared renderer. With minimal changes to that renderer, LFP supports multi-scale anti-aliasing, defocus deblurring with refocusing, rendering for fisheye cameras, and even transparent object reconstruction with ray refraction, matching specialized frameworks that devote substantial machinery to these effects.
Sources
- Robust Gaussian Splatting
- Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
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