Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Bases
cs.CV, cs.AI
Submitted: 2026-09-24
Updated: 2026-09-24
License: http://creativecommons.org/licenses/by/4.0/
The gist: Synchronised action annotations are needed to train controllable world models and these datasets remain elusive.
Terminology
Abstract
Synchronised action annotations are needed to train controllable world models and these datasets remain elusive. Existing approaches make use of instrumented platforms with calibrated sensors, costly manual annotation, or latent-action models which lack grounding. We instead turn ordinary unlabelled video into action-supervised training data by recovering (without training) a data-derived egomotion basis. We track pixel displacements across frames and exploit the recurring coherent structure induced by egomotion to obtain grounded control signals directly. Using a method as simple as principal components analysis perform this, we find that the leading components provide signed, scalable, and composable throttle--yaw controls, although the method can recover only motion axes represented in the data. To prevent a high-capacity video DiT from exploiting pixel-level supervision, an online latent critic distils a frozen decoder--tracker--PCA (Principal Components Analysis) teacher without backpropagating through the decoder or tracker. Finally we critique the use of video generation metrics to evaluate WMs and introduce an example of an alternative, reference-free evaluation method. We measure controllability, plausibility, conjuring (creating objects out of thin air) and geometric integrity, revealing failures that conventional video metrics miss. We show that most baselines follow familiar action directions but struggle to reverse or remain stationary. Our model handles both while retaining compositional control and generation quality. Despite backwards actions being less than 1% of our training data, we find that the model learns to reverse, scale its response linearly, and compose throttle with steering, all simply by learning through a grounded action space.
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