HuGo: LLMs as Whole-Body Policy Code Designers for Humanoid Loco-Manipulation
cs.RO
Submitted: 2026-09-24
Updated: 2026-09-29
Code: https://github.com/karpathy/autoresearch
Project page: https://iconlab.negarmehr.com/HuGo
License: http://creativecommons.org/licenses/by/4.0/
The gist: For humanoids to be useful in everyday environments, they must perform a wide range of tasks that couple locomotion and manipulation.
Terminology
Abstract
For humanoids to be useful in everyday environments, they must perform a wide range of tasks that couple locomotion and manipulation. Existing approaches commonly acquire a loco-manipulation policy through reward engineering or demonstrations followed by task-specific training, making it costly to scale to new tasks. In this work, we propose a hierarchical approach to humanoid loco-manipulation that eliminates these per-task requirements. HuGo, Humanoid policy code Generation, uses a Large Language Model (LLM) to generate executable, closed-loop high-level policy code from a task description on top of a frozen low-level whole-body policy. Given the task, observation, and command specifications, the LLM constructs the task logic in code. HuGo then refines the policy from its rollouts using numerical trajectories and selected video frames to produce feedback and targeted code updates. Across five simulation tasks, using two different low-level policies, HuGo substantially outperforms a high-level reinforcement learning baseline and approaches the performance of a demonstration-based baseline. We achieve this level of performance without task-specific reward design or demonstration collection. We further demonstrate zero-shot transfer of simulation-generated policies to hardware and show that applying the same refinement loop to real-world rollouts can further improve transfer performance without expert demonstrations or policy retraining. Project website is https://iconlab.negarmehr.com/HuGo/
Sources
- BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion
- ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning
- SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending
- Accelerating and Scaling MPC-Guided Reinforcement Learning for Humanoid Locomotion and Manipulation
- Imitate and Repurpose: Learning Reusable Robot Movement Skills From Human and Animal Behaviors
- HDMI: Learning Interactive Humanoid Whole-Body Control from Human Videos
- GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors
- CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation
- GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variational Automation Tasks
- Prompt a Robot to Walk with Large Language Models
- HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
- AlphaEvolve: A coding agent for scientific and algorithmic discovery
- CRAFT: Coaching Reinforcement Learning Autonomously using Foundation Models for Multi-Robot Coordination Tasks
- Vision-Language Models as Success Detectors
- MEMENTO: Memory-Guided Memetic Code-as-Policy Evolution
- Humanoid Agent via Embodied Chain-of-Action Reasoning with Multimodal Foundation Models for Zero-Shot Loco-Manipulation
- Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL
- MotionDisco: Motion Discovery for Extreme Humanoid Loco-Manipulation
- KITE: Keyframe-Indexed Tokenized Evidence for VLM-Based Robot Failure Analysis
- Ego-Vision World Model for Humanoid Contact Planning
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