Predict Before You Step: Auditable Occupancy Forecasting for Dynamic Obstacle Avoidance under Sparse Guidance
cs.RO
Submitted: 2026-09-22
Updated: 2026-09-22
License: http://creativecommons.org/licenses/by-nc-nd/4.0/
The gist: Legged robots under sparse waypoint guidance must avoid moving obstacles using partial, rapidly changing LiDAR observations.
Terminology
Abstract
Legged robots under sparse waypoint guidance must avoid moving obstacles using partial, rapidly changing LiDAR observations. We present LOOP (Latent-recurrent Occupancy rollOut Policy), a local avoidance policy that connects sparse waypoint guidance to a frozen locomotion controller at 50 Hz. From occupancy and ego-velocity histories, a recurrent predictor forecasts future occupancy over a 1 s horizon by warping the current map with learned flow and visibility gates. These maps guide velocity selection through map-derived features and geometric risk estimates, providing an explicit interface for inspecting and replacing predictions. In encounter-synchronised Isaac Lab evaluations, LOOP achieves 57.1% head-on success at obstacle speeds of 2.5-3.2 m/s, exceeding a retrained reactive baseline by 8.2 percentage points. Comparisons with a rollout-free BEV policy show smaller, scenario-dependent gains from the prediction branch, including improved crossing success and reduced variability across training seeds at the highest head-on speeds. The adapter runs onboard a Unitree Go2 in 14.5 ms per step and completes all 16 real-world crossing trials without collision, demonstrating deployment feasibility.
Sources
- NaVILA: Legged Robot Vision-Language-Action Model for Navigation
- Real-Time Execution of Action Chunking Flow Policies
- TIC-VLA: A Think-in-Control Vision-Language-Action Model for Robot Navigation in Dynamic Environments
- REASAN: Learning Reactive Safe Navigation for Legged Robots
- Agile But Safe: Learning Collision-Free High-Speed Legged Locomotion
- Missing Velocity in Dynamic Obstacle Avoidance based on Deep Reinforcement Learning
- Safe Legged Locomotion using Collision Cone Control Barrier Functions (C3BFs)
- Watch Your Step: Learning Semantically-Guided Locomotion in Cluttered Environment
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