HappyWorld-Bench
cs.CV
Submitted: 2026-09-21
Updated: 2026-09-21
Code: https://github.com/ZiYang-xie/WorldGen
Project page: https://oasis-model.github.io
License: http://creativecommons.org/licenses/by-nc-sa/4.0/
The gist: Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification.
Terminology
Abstract
Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.
Sources
- World Models
- Mastering Diverse Domains through World Models
- Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
- SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
- Advancing Open-source World Models
- VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness
- WorldScore: A Unified Evaluation Benchmark for World Generation
- WorldMark: A Unified Benchmark Suite for Interactive Video World Models
- iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework
- WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
- MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
- WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
- PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
- EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models
- WorldModelBench: Judging Video Generation Models As World Models
- MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Models
- RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation
- WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models
- RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation
- Eval3D: Interpretable and Fine-grained Evaluation for 3D Generation
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