WorldContact: A Contact-Centric World Model for Scalable Robot Learning
cs.RO
Submitted: 2026-09-17
Updated: 2026-09-17
License: http://creativecommons.org/licenses/by/4.0/
The gist: Adapting robots to new objects and tasks requires interaction experience that can be costly to obtain.
Terminology
Abstract
Adapting robots to new objects and tasks requires interaction experience that can be costly to obtain. We present WorldContact, a contact-centric world model for deformable-object manipulation, constructed from a limited set of high-quality trajectories to generate additional training data efficiently. It predicts object dynamics using larger time steps than the source numerical simulator, which requires small integration steps to resolve rapid motion and prevent interpenetration. We evaluate WorldContact across 16 shopping-bag manipulation tasks. State-rollout measurements on a single H100 GPU show a 10 times speedup over the source simulator, excluding rendering and disk I/O. We use the generated data to fine-tune an existing vision-language-action policy and deploy it directly on a real robot. In bag lifting, the same policy achieves 65% single-attempt success when fine-tuned on source simulation data alone, compared with 95% when fine-tuned on the dataset expanded with WorldContact. These results support efficient data generation with WorldContact for robot policy adaptation.
Sources
- SimWeaver: Zero-Shot RGB Sim-to-Real for Deformable Manipulation
- WorldParticle: Unified World Simulation of Lagrangian Particle Dynamics via Transformer
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