ManGo: Manga Active Narrative Grounding Optimization
cs.CL
Submitted: 2026-08-30
Updated: 2026-08-30
Comments: 16 pages, 9 figures, 7 tables. Accepted to Findings of the Association for Computational Linguistics: EMNLP 2026
License: http://creativecommons.org/licenses/by/4.0/
The gist: Manga visual question answering requires models to answer questions over panel-based visual narratives, where relevant evidence is distributed across ordered panels, embedded text, recurring
Terminology
Abstract
Manga visual question answering requires models to answer questions over panel-based visual narratives, where relevant evidence is distributed across ordered panels, embedded text, recurring characters, and implicit event transitions. This structure makes passive page encoding insufficient, as the model must identify which panels to inspect, what clues to retain, and when the accumulated evidence is sufficient for answering. We propose ManGo (Manga Active Narrative Grounding Optimization), an unsupervised framework for active manga visual question answering. ManGo introduces Active Narrative Sketching (ANS), which iteratively selects panels, extracts concise grounded clues, and decides when to stop, forming a compact question-directed evidence sketch before answer generation. To optimize this behavior without human-annotated answers or rationale paths, ManGo samples multiple ANS rollouts and applies group-relative training with two rewards: answer preference from listwise self-ranking and path consistency from stable ordered panel trajectories. The combined reward is optimized with group-relative policy training, encouraging the model to improve both final answers and the panel-level evidence paths that support them. Experiments on standard manga understanding benchmarks show that ManGo achieves state-of-the-art performance across different settings.
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