PAMoR: Parameterized Affective Motion Generation in Real Time for Humanoid Robots
cs.RO
Submitted: 2026-08-28
Updated: 2026-09-21
Comments: Under Review of IEEE Robotics and Automation Letters, 8 pages
License: http://creativecommons.org/licenses/by/4.0/
The gist: People read a humanoid robot's motion in social settings not only for the action performed but for the affect conveyed.
Terminology
Abstract
People read a humanoid robot's motion in social settings not only for the action performed but for the affect conveyed. Motion carrying that affect has so far been generated for human avatars, where style is taken from a reference clip or an emotion word, neither of which can be quantitatively parameterized. We present PAMoR, which turns affect into a measured control parameter: a valence-arousal (V-A) coordinate computed natively on robot kinematics. It is obtained in closed form from postural expansion and movement energy, and these measurements serve directly as generation conditions, with no human annotation. An action prior and two affect priors, trained in a shared latent space, are composed at each denoising step: the action prior fixes what is performed, the affect priors modulate how. Whole-body motion rolls out autoregressively on a 29-DoF Unitree G1 in real time, with action and affect both editable. Generated motion tracks the commanded V-A over its full range while text-to-motion fidelity still matches text-only baselines. In a perceptual study, raters identify the commanded emotion on 0.38 of trials, above both baselines and approaching the 0.44 reported for acted human bodies.
Sources
- TextOp: Real-time Interactive Text-Driven Humanoid Robot Motion Generation and Control
- Emotion Recognition from Skeleton Data: A Comprehensive Survey
- Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking
- ECHO: Edge-Cloud Humanoid Orchestration for Language-to-Motion Control
- SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
- Hierarchical Intention-Aware Expressive Motion Generation for Humanoid Robots
- Classifier-Free Diffusion Guidance
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