ADEPT: Accelerating Dexterity via Pre-Training and Post-Training using Reinforcement Learning
cs.RO, cs.AI
Submitted: 2026-08-19
Updated: 2026-10-16
Comments: Accepted at CoRL 2026 | Project page: https://adept-dexterity.github.io/
Project page: https://adept-dexterity.github.io
License: http://creativecommons.org/licenses/by/4.0/
The gist: We introduce Accelerating Dexterity via Pre-Training (ADEPT), a large-scale reinforcement learning (RL) framework for learning sim-to-real transferable dexterity across high degree-of-freedom (DoF)
Terminology
Abstract
We introduce Accelerating Dexterity via Pre-Training (ADEPT), a large-scale reinforcement learning (RL) framework for learning sim-to-real transferable dexterity across high degree-of-freedom (DoF) robot embodiments that can solve long-horizon tasks directly from raw visuo-tactile perception. ADEPT pretrains a dexterous policy on a generic object reposing task, then post-trains downstream policies with this pretrained behavior as a prior. ADEPT enables learning new behaviors that are otherwise difficult to discover from scratch on multi-fingered robots and avoids learning the same set of skills over again for every new downstream task. The pretrained policy zero-shots the reposing phase of downstream tasks, but naïve RL fine-tuning rapidly degrades this capability during transfer. We address this with a stable post-training recipe combining behavior-cloning distillation, critic warm-up, and conservative on-policy updates. To safely exploit the full kinematic dexterity, we introduce a joint-space Geometric Fabric that mediates between the RL policy and the robot. We distill post-trained teachers into perceptive students that zero-shot sim-to-real transfer on two embodiments: a 23 DoF Kuka-Allegro with two RGB cameras, and a 29 DoF Flexiv-Sharpa with two RGB cameras and five vision-based tactile sensors, and can solve long-horizon tasks from challenging initial states with dexterity at human-level speed.
Sources
- Solving Rubik's Cube with a Robot Hand
- DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training
- RL's Razor: Why Online Reinforcement Learning Forgets Less
- Proximal Policy Optimization Algorithms
- DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Hands
- Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning
- Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?
- Riemannian Motion Policies
- Optimization Fabrics
- Tacmap: Bridging the Tactile Sim-to-Real Gap via Geometry-Consistent Penetration Depth Map
- Spatially anchored Tactile Awareness for Robust Dexterous Manipulation
- Population Based Training of Neural Networks
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