Computationally Efficient Collaborative Communication Via Regularity-Based Coarsening

arXiv:2608.05327 · cs.GT, cs.DS, cs.LG · Submitted 2026-08-05 · Read on arXiv

Mark Bedaywi, Scott Emmons, Nika Haghtalab, Stuart Russell

cs.GT, cs.DS, cs.LG

Submitted: 2026-08-05

License: http://creativecommons.org/licenses/by/4.0/

The gist: Our results show that the existence of a short high-utility protocol already suffices for efficient communication.

Terminology

Abstract

Our results show that the existence of a short high-utility protocol already suffices for efficient communication. In particular, in a game with n possible observations and m actions: (1) For any achievable target utility alpha, we give an algorithm with poly(n, m, 1/epsilon) runtime that designs a protocol achieving utility at least alpha-epsilon using only 2 O(CC alpha(G))/epsilon squared bits of communication. Here, CC alpha(G) is the minimum number of bits used by any protocol, even a computationally inefficient one, to achieve utility alpha. (2) We prove that this exponential dependence on CC alpha(G) is tight up to a constant. That is, unless P= NP, no polynomial-time algorithm can in general find optimal protocols using fewer than 2 CC alpha(G) -2 bits. We note that our results strictly weaken the assumptions required by prior work in the multi-agent information aggregation literature, filling a gap that had remained elusive even for games with constant CC alpha(G). In particular, prior guarantees for agreement-based information aggregation rely on structural assumptions such as informational substitutes or weak learnability. We show that these assumptions already imply CC alpha(G) = O(1) and are therefore more restrictive conditions than required by our protocol to succeed. On a technical level, our results involve a novel strengthening of the Frieze-Kannan weak regularity lemma and yield the following powerful polynomial-time transformation tool: for every communication game G, it constructs a game G that is a coarsening of the agents' observation spaces into constant-size partitions, such that G and G are indistinguishable with respect to every short communication protocol. This coarsening theorem is the engine behind our algorithm and may be of independent interest.

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