WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models
Bohai Gu, Yueyang Yuan, Taiyi Wu, Dazhao Du, Jian Liu, Xiaoyi Pang, Jie Zhang, Xiaocheng Lu, Haobin Zhong, Xiaotong Zhao, Alan Zhao, Song Guo
cs.AI, cs.LG
Submitted: 2026-08-05
Comments: https://nevsnev.github.io/Worldcycle/
Project page: https://nevsnev.github.io/Worldcycle
License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Terminology
Sources
- VRAG: Learning World Models for Interactive Video Generation
- Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllability
- Infinite Worlds with Versatile Interactions
- DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning
- World Models
- GAIA-1: A Generative World Model for Autonomous Driving
- LIVE: Long-horizon Interactive Video World Modeling
- HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
- Flow-GRPO: Training Flow Matching Models via Online RL
- HPSv3: Towards Wide-Spectrum Human Preference Score
- Aligning Text-to-Image Diffusion Models with Reward Backpropagation
- DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models
- Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency
- WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
- Diffusion Models Are Real-Time Game Engines
- World Models as Group Actions
- Video World Models with Long-term Spatial Memory
- Pandora: Towards General World Model with Natural Language Actions and Video States
- DanceGRPO: Unleashing GRPO on Visual Generation
- Reinforcement Learning with Inverse Rewards for World Model Post-training
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